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R unity asset bundle extractor.
R unity asset bundle extractor.









r unity asset bundle extractor.

You can find the mesh location in GameObject->m_Component->Array->(usually 1)->data->second->view asset->Base->m_Mesh, the file id in brackets is the one you're looking for. It contains a Transform component (in View Data, expand m_Component, Array, 0, data, second and view asset) that has all minibike parts linked as children Transform (they contain a reference to the according GameObject).ġ) Extending one of the minibike's part meshes by the whip antenna, which requires adding your texture to an existing one (I'm not sure if that's easily doable).

r unity asset bundle extractor.

The minibike is created from the GameObject "entities/vehicles/minibike_prefab" (if you open globalgamemanagers through UABE, you can search for that path without " of course). Edited Decemby DerPopo (see edit history) In case the sharedresources file isn't listed in the Go to asset window, UABE doesn't allow adding new dependencies but I'll definitely add that feature. If you count the file id starting with 0 in View->Go to asset, excluding "unity default resources" and "unity_builtin_extra", you usually have the actual file id from what mainData sees. mainData should have dependencies on all the sharedresources files, the file id can't be directly seen in UABE though. If you want to add a path, you need to set it in the m_Container Array in ResourceManager. In case you are adding the assets to an existing sharedresourcesX.assets file, they should be visible instantly. In mainData I can see something like this: In ResourceManager file I have something like No problem when I add it to resources.assets, but I want to add it to sharedresourcesX.assets so all modded resources will be contained in one place. How to let mainData know about resource you add to sharedresourcesX.assets file? mainData simply does not see this file. I added a resource to empty sharedresourcesX.assets file, which contains only PreloadData. In a game I'm editing there are resources.assets and four sharedresourcesX.assets. I don't have m_Container and only have resources.assets and couple of sharedresourcesX.assets files.ĮDIT: Make sure you enter only lower case letters in path/filename in UnnamedAsset of ResourceManager type, or it won't work.

r unity asset bundle extractor.

But it also seems that I was mistaken with bundles. I specified 1 in UnnamedAsset of ResourceManager type. In my example, resources.assets shows File_Id 0, mainData 1. I also noticed that file id should be as UABE shows when mainData is opened, not when you open individual. The file id here isn't the same one as in the list UABE shows, you need to look for other named assets in the same. Copy the first entry (or any other entry) in m_Container, set your name and file/path ID and adjust the size. assets files, the ResourceManager asset in the mainData or globalgamemanagers file (depends on the Unity version of the game) has all the names.











R unity asset bundle extractor.